Coding for Mobile Platforms

Random thoughts, sometimes relevant to mobile programming.

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Archive for February, 2011

Shiva 3D – Benchmarking for Mobile Performance

Posted by error454 on 02/18/2011


As I was meeting with my indie game team to discuss progress on a project, the topic of 3D models and performance came up.  How many vertices should our models have?  This seemed to be an incredibly valid question to which I had no answer.

The following is how we determined our vertex budget. Read the rest of this entry »

Posted in Shiva 3D, WebOS | Tagged: , , , | 3 Comments »

Shiva 3D for Mobile Games

Posted by error454 on 02/16/2011


Why Use a Game Engine?

If you are an aspiring game developer, you might have considered whether a game engine is right for you.  There are a lot of game engines out there and I’m not going to try and compare the qualities of Unreal Engine vs Unity vs Shiva.

Maybe you’re like me and have rolled some subset of your own 2D or 3D engine in the past using SDL, openGL or XNA.  If you’re also like me, you probably have about a half-dozen or so projects that have been shelved because you either stopped having fun, got frustrated at one of the minutia of tiny details or realized that you did things horribly wrong.  Sounding familiar? Read the rest of this entry »

Posted in Shiva 3D, WebOS | Tagged: , , , , | Leave a Comment »

 
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