Posted by error454 on 07/10/2011
UPDATE 2: What was formerly the Self-Timer and Burst-Frame patch has been replaced. To maintain compatibility with older camera patches, the new patch combines the following patches into a single Tweaks-supported patch:
Posted in Homebrew, WebOS | Tagged: burst, camera, patch, timer, webos | 33 Comments »
Posted by error454 on 07/07/2011
This post is part diary and part tutorial.
I will cover:
- 2D in 3D camera basics
- Camera view extent detection
- Fitting the camera view to contain certain objects
- Special FX
Posted in Shiva 3D | Tagged: 2d in 3d, angry satellites, camera, fit objects, shake, shiva, shiva 3d, shiva3d | Leave a Comment »
Posted by error454 on 07/03/2011
A little over 3 months ago, my brother and I were sitting around the man-cave throwing ideas around. We were strongly impressed by the concept of a game like Angry Birds only in outer space where orbital physics would be used to slingshot projectiles around planets. After much sleep deprivation, school-girl giddiness and white-board scribblings, we embarked on the journey of indie game development.
Read the rest of this entry »
Posted in Shiva 3D | Tagged: angry satellites, diary, games, indie, shiva, shiva3d | Leave a Comment »