Coding for Mobile Platforms

Random thoughts, sometimes relevant to mobile programming.

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Posts Tagged ‘jumpman’

ShiVa PoC: 2D Platformer

Posted by error454 on 06/22/2012


I finally got around to a little proof of concept for a 2D platform type game.  This PoC is really part tool and part test.  The idea was to test out a design for a 2D platformer that uses the dynamics engine and to make a tool to tweak  physics parameters to dial-in the correct feel.  In the end I don’t think I’ll go forward with this particular implementation.  This project has brought to mind several issues that one might encounter when using the dynamics system for platformer physics.

Left/Right to move, Spacebar to jump

I now think that using the dynamics system for a serious 2D platformer is probably the wrong approach.  The first problem is that you don’t have fine-grain control over jump-mechanics.   For instance it isn’t possible to easily define a way to make your hero  jump exactly 3 game units high. I still haven’t entirely solved the (working perfectly/not working at all)  moving platform problem either.

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