Coding for Mobile Platforms

Random thoughts, sometimes relevant to mobile programming.

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Posts Tagged ‘pools’

Design Diary – Shiva 3D Mobile Optimization

Posted by error454 on 08/14/2011


As we are narrowing in on the release of our game, we turned our attention on the game performance.  Our low end target is an Android HTC Inspire, mid-range is an HP Pre Plus and super high-range is an HP Touchpad.

We were having an issue with 1 scene in-particular where on the Touchpad, we were consistently dropping to 15 fps. For a dual core beast, this was bad.

This article is partly about the debug process and highlights 3 areas we found where we gained performance. Read the rest of this entry »

Posted in Android, Shiva 3D, WebOS | Tagged: , , , , , , , , , , | 4 Comments »

 
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