As we are narrowing in on the release of our game, we turned our attention on the game performance. Our low end target is an Android HTC Inspire, mid-range is an HP Pre Plus and super high-range is an HP Touchpad.
We were having an issue with 1 scene in-particular where on the Touchpad, we were consistently dropping to 15 fps. For a dual core beast, this was bad.
This article is partly about the debug process and highlights 3 areas we found where we gained performance. Read the rest of this entry »